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Development infos and game modes
We are working very hard on the game demo which will show the big first island of the game and most gameplay aspects of the final game. The only things defnitely not in the demo will be the day-night cycle and the NPC schedules. Currently we are working on: finalizing...
Screenshotsaturday
The 3 screenshots I tweeted: (the Ankh you see there is a placeholder for an UI component)
January development info
Beside having had pneumonia the month was productive. We worked on several parts of the world; here you can see screenshots of the entrance to the lair of a witch and first screenshots of the Isle of Iredia. The inventory system AND the item combination system are...
Dev Updates in the forum
Hey! I'll post little dev updates in which I show and tell what we are currently working on. What you will see there is even further away from the final stage of the game than things you saw in the video for example, so keep that in mind. Those updates will only be in...
Intro drawing and info for German speaking fans
Lucy finished the 3rd drawing for the intro. Here is the girl you hit with the car: And a little info for our German speaking fans: the game will definitely be released in English and in German at the same time. Deutsche Rollenspielfans, keine Sorge, Corven...
New team members, future news and a little something for Ultima fans
I wanted to create the prototype with as few people as possible to avoid any complications that come from managing a team. Now that we go into full production mode our team grows as planned. I am happy to announce our 2 newest members: Patrig "Sicabol" Droumaguet will...
A few questions about the trailer and the game answered (world size …)
We got many reactions to the reveal trailer. A sincere THANK YOU to everyone who is interested in our game! Also thank you to the various videogaming sites like PC Games Germany or Gamestar covering the news! Here is a Presskit with Screenshots, Logos and Docs to...
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